Ray-tracing¶ This category contains the following declarations: AcceptHitAndEndSearch¶ CANDIDATE_NON_OPAQUE_TRIANGLE¶ CANDIDATE_PROCEDURAL_PRIMITIVE¶ COMMITTED_NOTHING¶ COMMITTED_PROCEDURAL_PRIMITIVE_HIT¶ COMMITTED_TRIANGLE_HIT¶ CallShader<Payload>¶ DispatchRaysDimensions¶ DispatchRaysIndex¶ GeometryIndex¶ GetClusterID¶ GetInstanceTraversable¶ GetLssPositionsAndRadii¶ GetSpherePositionAndRadius¶ GetTransformListHandle¶ GetTransformListSize¶ GetTraversableChild¶ GetTraversableInstanceId¶ GetTraversableObjectToWorld¶ GetTraversableTransformType¶ GetTraversableWorldToObject¶ HIT_KIND_TRIANGLE_BACK_FACE¶ HIT_KIND_TRIANGLE_FRONT_FACE¶ HitKind¶ HitTriangleVertexPosition¶ IgnoreHit¶ InstanceID¶ InstanceIndex¶ IsLssHit¶ IsSphereHit¶ ObjectRayDirection¶ ObjectRayOrigin¶ ObjectToWorld¶ ObjectToWorld3x4¶ ObjectToWorld4x3¶ PrimitiveIndex¶ RAYQUERY_FLAG_ALLOW_OPACITY_MICROMAPS¶ RAYQUERY_FLAG_NONE¶ RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH¶ RAY_FLAG_CULL_BACK_FACING_TRIANGLES¶ RAY_FLAG_CULL_FRONT_FACING_TRIANGLES¶ RAY_FLAG_CULL_NON_OPAQUE¶ RAY_FLAG_CULL_OPAQUE¶ RAY_FLAG_FORCE_NON_OPAQUE¶ RAY_FLAG_FORCE_OMM_2_STATE¶ RAY_FLAG_FORCE_OPAQUE¶ RAY_FLAG_NONE¶ RAY_FLAG_SKIP_CLOSEST_HIT_SHADER¶ RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES¶ RAY_FLAG_SKIP_TRIANGLES¶ RayCurrentTime¶ RayFlags¶ RayTCurrent¶ RayTMin¶ ReportHit<A>¶ ReportHitOptix<each T>¶ TraceMotionRay<payload_t>¶ TraceRay<payload_t>¶ WorldRayDirection¶ WorldRayOrigin¶ WorldToObject¶ WorldToObject3x4¶ WorldToObject4x3¶