DispatchRaysDimensions

Description

Returns the dimensions of the ray dispatch.

Signature

vector<uint, 3> DispatchRaysDimensions();

Return value

3D dimensions of the ray dispatch grid

Remarks

Available in all ray tracing shader stages

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.

glsl

Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.

cuda

Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.

spirv

Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.

Requires capability: spvRayTracingKHR.