DispatchRaysIndex

Description

Returns the current ray dispatch coordinates.

Signature

vector<uint, 3> DispatchRaysIndex();

Return value

3D index of the current ray being processed

Remarks

Available in all ray tracing shader stages

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.

glsl

Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.

cuda

Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.

spirv

Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.

Requires capability: spvRayTracingKHR.