DispatchRaysIndex¶
Description¶
Returns the current ray dispatch coordinates.
Signature¶
vector<uint, 3> DispatchRaysIndex();
Return value¶
3D index of the current ray being processed
Remarks¶
Available in all ray tracing shader stages
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.
glsl¶
Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.
cuda¶
Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.
spirv¶
Available in stages: intersection, raygen, miss, callable, closesthit, anyhit.
Requires capability: spvRayTracingKHR.