GetSpherePositionAndRadius

Description

Signature

vector<float, 4> GetSpherePositionAndRadius();

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: closesthit, anyhit.

cuda

Available in stages: closesthit, anyhit.

spirv

Available in stages: closesthit, anyhit.

Requires capability: spvRayTracingKHR.