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COMMITTED_PROCEDURAL_PRIMITIVE_HIT¶

Description¶

Closest hit is a procedural primitive. A procedural hit primitive is committed using RayQuery.CommitProceduralPrimitiveHit.

Signature¶

static const uint COMMITTED_PROCEDURAL_PRIMITIVE_HIT = 2;
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  • COMMITTED_PROCEDURAL_PRIMITIVE_HIT
    • Description
    • Signature