COMMITTED_PROCEDURAL_PRIMITIVE_HIT¶
Description¶
Closest hit is a procedural primitive. A procedural hit primitive is committed using RayQuery.CommitProceduralPrimitiveHit.
Signature¶
static const uint COMMITTED_PROCEDURAL_PRIMITIVE_HIT = 2;
Closest hit is a procedural primitive. A procedural hit primitive is committed using RayQuery.CommitProceduralPrimitiveHit.
static const uint COMMITTED_PROCEDURAL_PRIMITIVE_HIT = 2;