AcceptHitAndEndSearch

Description

Accepts the current intersection and terminates further traversal.

Signature

void AcceptHitAndEndSearch();

Remarks

Used in any-hit shaders to immediately accept an intersection

Availability and Requirements

Defined for the following targets:

hlsl

Available in anyhit stage only.

glsl

Available in anyhit stage only.

cuda

Available in anyhit stage only.

spirv

Available in anyhit stage only.

Requires capability: spvRayTracingKHR.