RayQuery<uint rayFlagsGeneric>.CommitProceduralPrimitiveHit¶
Description¶
Commit a procedural primitive hit at the specified distance.
Signature¶
void RayQuery<uint rayFlagsGeneric>.CommitProceduralPrimitiveHit( float t);
Parameters¶
t : float¶
Distance along the ray where the hit occurred
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.