RayQuery<uint rayFlagsGeneric>.CommitProceduralPrimitiveHit

Description

Commit a procedural primitive hit at the specified distance.

Signature

void RayQuery<uint rayFlagsGeneric>.CommitProceduralPrimitiveHit(
    float t);

Parameters

t : float

Distance along the ray where the hit occurred

Availability and Requirements

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.