struct RayQuery<uint rayFlagsGeneric>¶ Description¶ Generic Parameters¶ rayFlagsGeneric : uint = RAY _FLAG _NONE¶ Methods¶ init TraceRayInline Proceed Abort CommitNonOpaqueTriangleHit CommitProceduralPrimitiveHit CandidateType CommittedStatus CandidateProceduralPrimitiveNonOpaque CandidateTriangleRayT CommittedRayT CandidateRayInstanceCustomIndex CandidateClusterID CommittedRayInstanceCustomIndex CommittedClusterID CandidateRayInstanceId CommittedRayInstanceId CandidateRayInstanceShaderBindingTableRecordOffset CommittedRayInstanceShaderBindingTableRecordOffset CandidateRayGeometryIndex CommittedRayGeometryIndex CandidateRayPrimitiveIndex CommittedRayPrimitiveIndex CandidateRayBarycentrics CommittedRayBarycentrics CandidateRayFrontFace CommittedRayFrontFace CandidateRayObjectRayDirection CommittedRayObjectRayDirection CandidateRayObjectRayOrigin CommittedRayObjectRayOrigin CandidateRayObjectToWorld CommittedRayObjectToWorld CandidateRayWorldToObject CommittedRayWorldToObject CandidateInstanceContributionToHitGroupIndex CandidateGetIntersectionTriangleVertexPositions CandidateObjectToWorld3x4 CandidateObjectToWorld4x3 CandidateWorldToObject3x4 CandidateWorldToObject4x3 CandidateInstanceIndex CandidateInstanceID CandidatePrimitiveIndex CandidateGeometryIndex CandidateObjectRayOrigin CandidateObjectRayDirection CandidateTriangleFrontFace CandidateTriangleBarycentrics CommittedInstanceContributionToHitGroupIndex CommittedGetIntersectionTriangleVertexPositions CommittedObjectToWorld3x4 CommittedObjectToWorld4x3 CommittedWorldToObject3x4 CommittedWorldToObject4x3 CommittedInstanceIndex CommittedInstanceID CommittedPrimitiveIndex CommittedGeometryIndex CommittedObjectRayOrigin CommittedObjectRayDirection CommittedTriangleFrontFace CommittedTriangleBarycentrics RayFlags WorldRayOrigin WorldRayDirection RayTMin