smoothstep¶
Description¶
Smooth step (Hermite interpolation).
Signature¶
T smoothstep<T>( T min, T max, T x) where T : __BuiltinFloatingPointType; vector<T, N> smoothstep<T, int N>( vector<T, N> min, vector<T, N> max, vector<T, N> x) where T : __BuiltinFloatingPointType; matrix<T, N, M> smoothstep<T, int N, int M>( matrix<T, N, M> min, matrix<T, N, M> max, matrix<T, N, M> x) where T : __BuiltinFloatingPointType;
Generic Parameters¶
T: __BuiltinFloatingPointType¶
N : int¶
M : int¶
Parameters¶
min : T¶
The lower edge of the interpolation range.
max : T¶
The upper edge of the interpolation range.
x : T¶
The value to interpolate.
min : vector<T, N>¶
The lower edge of the interpolation range.
max : vector<T, N>¶
The upper edge of the interpolation range.
x : vector<T, N>¶
The value to interpolate.
min : matrix<T, N, M>¶
The lower edge of the interpolation range.
max : matrix<T, N, M>¶
The upper edge of the interpolation range.
x : matrix<T, N, M>¶
The value to interpolate.
Return value¶
0 if x is less than min, 1 if x is greater than max, and a smooth interpolation between 0 and 1 otherwise.
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
cpp¶
Available in all stages.
cuda¶
Available in all stages.
metal¶
Available in all stages.
wgsl¶
Available in all stages.
spirv¶
Available in all stages.
llvm¶
Available in all stages.