SetMeshOutputCounts

Description

Set the number of output vertices and primitives for a mesh shader invocation.

Signature

void SetMeshOutputCounts(
    uint vertexCount,
    uint primitiveCount);

Parameters

vertexCount : uint

primitiveCount : uint

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: amplification, mesh.

glsl

Available in stages: amplification, mesh.

metal

Available in stages: amplification, mesh.

spirv

Available in stages: amplification, mesh.

Requires capability: spvMeshShadingEXT.