SetMeshOutputCounts¶
Description¶
Set the number of output vertices and primitives for a mesh shader invocation.
Signature¶
void SetMeshOutputCounts( uint vertexCount, uint primitiveCount);
Parameters¶
vertexCount : uint¶
primitiveCount : uint¶
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: amplification, mesh.
glsl¶
Available in stages: amplification, mesh.
metal¶
Available in stages: amplification, mesh.
spirv¶
Available in stages: amplification, mesh.
Requires capability: spvMeshShadingEXT.