WGSL-Specific Functionalities

This chapter provides information for WGSL (WebGPU Shading Language)-specific functionalities and behaviors.

System-Value semantics

The system-value semantics are translated to the following WGSL code.

SV semantic name

WGSL code

SV_Barycentrics

Not supported

SV_ClipDistance

Not supported

SV_CullDistance

Not supported

SV_Coverage

@builtin(sample_mask)

SV_CullPrimitive

Not supported

SV_Depth

@builtin(frag_depth)

SV_DepthGreaterEqual

Not supported

SV_DepthLessEqual

Not supported

SV_DispatchThreadID

@builtin(global_invocation_id)

SV_DomainLocation

Not supported

SV_GSInstanceID

Not supported

SV_GroupID

@builtin(workgroup_id)

SV_GroupIndex

@builtin(local_invocation_index)

SV_GroupThreadID

@builtin(local_invocation_id)

SV_InnerCoverage

Not supported

SV_InsideTessFactor

Not supported

SV_InstanceID

@builtin(instance_index)

SV_IntersectionAttributes

Not supported

SV_IsFrontFace

@builtin(front_facing)

SV_OutputControlPointID

Not supported

SV_PointSize

Not supported

SV_Position

@builtin(position)

SV_PrimitiveID

Not supported

SV_RenderTargetArrayIndex

Not supported

SV_SampleIndex

@builtin(sample_index)

SV_ShadingRate

Not supported

SV_StartVertexLocation

Not supported

SV_StartInstanceLocation

Not supported

SV_StencilRef

Not supported

SV_Target

Not supported

SV_TessFactor

Not supported

SV_VertexID

@builtin(vertex_index)

SV_ViewID

Not supported

SV_ViewportArrayIndex

Not supported

SV_VulkanInstanceID

@builtin(instance_index)

SV_VulkanVertexID

@builtin(vertex_index)

Supported HLSL features when targeting WGSL

The following table lists Slang’s support for various HLSL feature sets, when targeting WGSL.

Feature set

Supported

ray tracing

No

inline ray tracing

No

mesh shader

No

tessellation shader

No

geometry shader

No

wave intrinsics

No

barriers

Yes

atomics

Yes

Supported atomic types

The following table shows what is supported when targeting WGSL:

32-bit integer

64-bit integer

32-bit float

64-bit float

16-bit float

Supported?

Yes

No

No

No

No

ConstantBuffer, (RW/RasterizerOrdered)StructuredBuffer, (RW/RasterizerOrdered)ByteAddressBuffer

ConstantBuffer translates to the uniform address space with read access mode in WGSL. ByteAddressBuffer and RWByteAddressBuffer translate to array<u32> in the storage address space, with the read and read_write access modes in WGSL, respectively. StructuredBuffer and RWStructuredBuffer with struct type T translate to array<T> in the storage address space, with with the read and read_write access modes in WGSL, respectively.

Specialization Constants

Specialization constants are not supported when targeting WGSL, at the moment. They should map to ‘override declarations’ in WGSL, however this is not yet implemented.

Interlocked operations

The InterlockedAdd, InterlockedAnd, etc… functions are not supported when targeting WGSL. Instead, operations on Atomic<T> types should be used.

Entry Point Parameter Handling

Slang performs several transformations on entry point parameters when targeting WGSL:

  • Struct parameters and returned structs are flattened to eliminate nested structures.

  • System value semantics are translated to WGSL built-ins. (See the @builtin attribute, and the table above.)

  • Parameters without semantics are given automatic location indices. (See the @location attribute.)

Parameter blocks

Each ParameterBlock is assigned its own bind group in WGSL.

Write-only Textures

Many image formats supported by WebGPU can only be accessed in compute shader as a write-only image. Use WTexture2D type (similar to RWTexture2D) to write to an image when possible. The write-only texture types are also supported when targeting HLSL/GLSL/SPIR-V/Metal and CUDA.

Pointers

out and inout parameters in Slang are translated to pointer-typed parameters in WGSL. At callsites, a pointer value is formed and passed as argument using the & operator in WGSL.

Since WGSL cannot form pointers to fields of structs (or fields of fields of structs, etc…), the described transformation cannot be done in a direct way when a function argument expression is an “access chain” like myStruct.myField or myStruct.myStructField.someField. In those cases, the argument is copied to a local variable, the address of the local variable is passed to the function, and then the local variable is written back to the struct field after the function call.

Address Space Assignment

WGSL requires explicit address space qualifiers. Slang automatically assigns appropriate address spaces:

Variable Type

WGSL Address Space

Local Variables

function

Global Variables

private

Uniform Buffers

uniform

RW/Structured Buffers

storage

Group Shared

workgroup

Parameter Blocks

uniform

Matrix type translation

A m-row-by-n-column matrix in Slang, represented as floatmxn or matrix<T, m, n>, is translated to mat[n]x[m] in WGSL, i.e. a matrix with n columns and m rows. The rationale for this inversion of terminology is the same as the rationale for SPIR-V. Since the WGSL matrix multiplication convention is the normal one, where inner products of rows of the matrix on the left are taken with columns of the matrix on the right, the order of matrix products is also reversed in WGSL. This is relying on the fact that the transpose of a matrix product equals the product of the transposed matrix operands in reverse order.

Explicit Parameter Binding

The [vk::binding(index,set)] attribute is respected when emitting WGSL code, and will translate to @binding(index) @group(set) in WGSL.

If the [vk::binding()] attribute is not specified but a :register() semantic is present, Slang will derive the binding from the register semantic the same way as the SPIR-V and GLSL backends.

The [vk::location(N)] attributes on stage input/output parameters are respected.

Specialization Constants

Specialization constants declared with the [SpecializationConstant] or [vk::constant_id] attribute will be translated into a global override declaration when generating WGSL source. For example:

[vk::constant_id(7)]
const int a = 2;

Translates to:

@id(7) override a : i32 = 2;