Texture types¶ This category contains the following declarations: Buffer<T, int format>¶ DepthTexture1D<int format>¶ DepthTexture1DArray<int format>¶ DepthTexture2D<int format>¶ DepthTexture2DArray<int format>¶ DepthTexture2DMS<int format>¶ DepthTexture2DMSArray<int format>¶ DepthTexture3D<int format>¶ DepthTextureCube<int format>¶ DepthTextureCubeArray<int format>¶ FeedbackTexture2D<T, int sampleCount, int format>¶ FeedbackTexture2DArray<T, int sampleCount, int format>¶ RWBuffer<T, int format>¶ RWSampler1D<T, int sampleCount, int format>¶ RWSampler1DArray<T, int sampleCount, int format>¶ RWSampler2D<T, int sampleCount, int format>¶ RWSampler2DArray<T, int sampleCount, int format>¶ RWSampler2DMS<T, int sampleCount, int format>¶ RWSampler2DMSArray<T, int sampleCount, int format>¶ RWSampler3D<T, int sampleCount, int format>¶ RWTexture1D<T, int sampleCount, int format>¶ RWTexture1DArray<T, int sampleCount, int format>¶ RWTexture2D<T, int sampleCount, int format>¶ RWTexture2DArray<T, int sampleCount, int format>¶ RWTexture2DMS<T, int sampleCount, int format>¶ RWTexture2DMSArray<T, int sampleCount, int format>¶ RWTexture3D<T, int sampleCount, int format>¶ RasterizerOrderedBuffer<T, int format>¶ RasterizerOrderedSampler1D<T, int sampleCount, int format>¶ RasterizerOrderedSampler1DArray<T, int sampleCount, int format>¶ RasterizerOrderedSampler2D<T, int sampleCount, int format>¶ RasterizerOrderedSampler2DArray<T, int sampleCount, int format>¶ RasterizerOrderedSampler3D<T, int sampleCount, int format>¶ RasterizerOrderedTexture1D<T, int sampleCount, int format>¶ RasterizerOrderedTexture1DArray<T, int sampleCount, int format>¶ RasterizerOrderedTexture2D<T, int sampleCount, int format>¶ RasterizerOrderedTexture2DArray<T, int sampleCount, int format>¶ RasterizerOrderedTexture3D<T, int sampleCount, int format>¶ SAMPLER_FEEDBACK_MIN_MIP¶ SAMPLER_FEEDBACK_MIP_REGION_USED¶ Sampler1D<T, int sampleCount, int format>¶ Sampler1DArray<T, int sampleCount, int format>¶ Sampler1DArrayShadow<int format>¶ Sampler1DShadow<int format>¶ Sampler2D<T, int sampleCount, int format>¶ Sampler2DArray<T, int sampleCount, int format>¶ Sampler2DArrayShadow<int format>¶ Sampler2DMS<T, int sampleCount, int format>¶ Sampler2DMSArray<T, int sampleCount, int format>¶ Sampler2DMSArrayShadow<int format>¶ Sampler2DMSShadow<int format>¶ Sampler2DShadow<int format>¶ Sampler3D<T, int sampleCount, int format>¶ Sampler3DShadow<int format>¶ SamplerCube<T, int sampleCount, int format>¶ SamplerCubeArray<T, int sampleCount, int format>¶ SamplerCubeArrayShadow<int format>¶ SamplerCubeShadow<int format>¶ Texture1D<T, int sampleCount, int format>¶ Texture1DArray<T, int sampleCount, int format>¶ Texture2D<T, int sampleCount, int format>¶ Texture2DArray<T, int sampleCount, int format>¶ Texture2DMS<T, int sampleCount, int format>¶ Texture2DMSArray<T, int sampleCount, int format>¶ Texture3D<T, int sampleCount, int format>¶ TextureBuffer<T>¶ TextureCube<T, int sampleCount, int format>¶ TextureCubeArray<T, int sampleCount, int format>¶ WSampler1D<T, int sampleCount, int format>¶ WSampler1DArray<T, int sampleCount, int format>¶ WSampler2D<T, int sampleCount, int format>¶ WSampler2DArray<T, int sampleCount, int format>¶ WSampler3D<T, int sampleCount, int format>¶ WTexture1D<T, int sampleCount, int format>¶ WTexture1DArray<T, int sampleCount, int format>¶ WTexture2D<T, int sampleCount, int format>¶ WTexture2DArray<T, int sampleCount, int format>¶ WTexture3D<T, int sampleCount, int format>¶ _Texture<T, Shape, int isArray, int isMS, int sampleCount, int access, int isShadow, int isCombined, int format>¶