Texture types

This category contains the following declarations:

Buffer<T, int format>

DepthTexture1D<int format>

DepthTexture1DArray<int format>

DepthTexture2D<int format>

DepthTexture2DArray<int format>

DepthTexture2DMS<int format>

DepthTexture2DMSArray<int format>

DepthTexture3D<int format>

DepthTextureCube<int format>

DepthTextureCubeArray<int format>

FeedbackTexture2D<T, int sampleCount, int format>

FeedbackTexture2DArray<T, int sampleCount, int format>

RWBuffer<T, int format>

RWSampler1D<T, int sampleCount, int format>

RWSampler1DArray<T, int sampleCount, int format>

RWSampler2D<T, int sampleCount, int format>

RWSampler2DArray<T, int sampleCount, int format>

RWSampler2DMS<T, int sampleCount, int format>

RWSampler2DMSArray<T, int sampleCount, int format>

RWSampler3D<T, int sampleCount, int format>

RWTexture1D<T, int sampleCount, int format>

RWTexture1DArray<T, int sampleCount, int format>

RWTexture2D<T, int sampleCount, int format>

RWTexture2DArray<T, int sampleCount, int format>

RWTexture2DMS<T, int sampleCount, int format>

RWTexture2DMSArray<T, int sampleCount, int format>

RWTexture3D<T, int sampleCount, int format>

RasterizerOrderedBuffer<T, int format>

RasterizerOrderedSampler1D<T, int sampleCount, int format>

RasterizerOrderedSampler1DArray<T, int sampleCount, int format>

RasterizerOrderedSampler2D<T, int sampleCount, int format>

RasterizerOrderedSampler2DArray<T, int sampleCount, int format>

RasterizerOrderedSampler3D<T, int sampleCount, int format>

RasterizerOrderedTexture1D<T, int sampleCount, int format>

RasterizerOrderedTexture1DArray<T, int sampleCount, int format>

RasterizerOrderedTexture2D<T, int sampleCount, int format>

RasterizerOrderedTexture2DArray<T, int sampleCount, int format>

RasterizerOrderedTexture3D<T, int sampleCount, int format>

SAMPLER_FEEDBACK_MIN_MIP

SAMPLER_FEEDBACK_MIP_REGION_USED

Sampler1D<T, int sampleCount, int format>

Sampler1DArray<T, int sampleCount, int format>

Sampler1DArrayShadow<int format>

Sampler1DShadow<int format>

Sampler2D<T, int sampleCount, int format>

Sampler2DArray<T, int sampleCount, int format>

Sampler2DArrayShadow<int format>

Sampler2DMS<T, int sampleCount, int format>

Sampler2DMSArray<T, int sampleCount, int format>

Sampler2DMSArrayShadow<int format>

Sampler2DMSShadow<int format>

Sampler2DShadow<int format>

Sampler3D<T, int sampleCount, int format>

Sampler3DShadow<int format>

SamplerCube<T, int sampleCount, int format>

SamplerCubeArray<T, int sampleCount, int format>

SamplerCubeArrayShadow<int format>

SamplerCubeShadow<int format>

Texture1D<T, int sampleCount, int format>

Texture1DArray<T, int sampleCount, int format>

Texture2D<T, int sampleCount, int format>

Texture2DArray<T, int sampleCount, int format>

Texture2DMS<T, int sampleCount, int format>

Texture2DMSArray<T, int sampleCount, int format>

Texture3D<T, int sampleCount, int format>

TextureBuffer<T>

TextureCube<T, int sampleCount, int format>

TextureCubeArray<T, int sampleCount, int format>

WSampler1D<T, int sampleCount, int format>

WSampler1DArray<T, int sampleCount, int format>

WSampler2D<T, int sampleCount, int format>

WSampler2DArray<T, int sampleCount, int format>

WSampler3D<T, int sampleCount, int format>

WTexture1D<T, int sampleCount, int format>

WTexture1DArray<T, int sampleCount, int format>

WTexture2D<T, int sampleCount, int format>

WTexture2DArray<T, int sampleCount, int format>

WTexture3D<T, int sampleCount, int format>

_Texture<T, Shape, int isArray, int isMS, int sampleCount, int access, int isShadow, int isCombined, int format>