StructuredBuffer<T, L>.Load¶
Description¶
Load a element from the buffer at the specified location.
Signature¶
/// Requires Capability Set 1: T StructuredBuffer<T, L>.Load<TIndex>(TIndex location) where TIndex : __BuiltinIntegerType where L : IBufferDataLayout; /// Requires Capability Set 2: T StructuredBuffer<T, L>.Load<TIndex>( TIndex location, out uint status) where TIndex : __BuiltinIntegerType where L : IBufferDataLayout;
Generic Parameters¶
TIndex: __BuiltinIntegerType¶
Type of the index.
Parameters¶
location : TIndex¶
The index of buffer.
status : uint¶
[out] The status of the operation.
Return value¶
The element at the specified index.
Remarks¶
You can’t access the output parameter status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE.
Availability and Requirements¶
Capability Set 1¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
cpp¶
Available in all stages.
cuda¶
Available in all stages.
metal¶
Available in all stages.
wgsl¶
Available in all stages.
spirv¶
Available in all stages.
llvm¶
Available in all stages.
Capability Set 2¶
Defined for the following targets:
hlsl¶
Available in all stages.