struct SamplerState

Conditionally conforms to: __IDynamicResourceCastable<__DynamicResourceKind.Sampler>

Description

Sampling state for filtered texture fetches.

Fields

descriptorAccess : DescriptorAccess = DescriptorAccess.Unknown

kind : DescriptorKind = DescriptorKind.Sampler

Methods

Conditional Conformances

Conformance to __IDynamicResourceCastable<__DynamicResourceKind.Sampler>

SamplerState additionally conforms to __IDynamicResourceCastable<__DynamicResourceKind.Sampler>.