struct SamplerState¶
Conditionally conforms to: __IDynamicResourceCastable<__DynamicResourceKind.Sampler>
Description¶
Sampling state for filtered texture fetches.
Fields¶
descriptorAccess : DescriptorAccess = DescriptorAccess.Unknown¶
kind : DescriptorKind = DescriptorKind.Sampler¶
Methods¶
Conditional Conformances¶
Conformance to __IDynamicResourceCastable<__DynamicResourceKind.Sampler>¶
SamplerState additionally conforms to __IDynamicResourceCastable<__DynamicResourceKind.Sampler>.