typealias Sampler1D<T, int sampleCount, int format>¶
Description¶
Represents a handle to a read-only 1D combined texture-sampler.
Signature¶
typealias Sampler1D<T, int sampleCount, int format> = _Texture<T, __Shape1D, 0, 0, sampleCount, 0, 0, 1, format>;
Generic Parameters¶
T: ITexelElement = vector<float, 4>¶
The texel type of the texture.
sampleCount : int = 0¶
The number of samples in the texture, when the texture is multisampled.
format : int = 0¶
The storage format of the texture.
See also¶
Please refer to _Texture for more information about texture types.