typealias RWTexture2D<T, int sampleCount, int format>

Description

Represents a handle to a read-write 2D texture.

Signature

typealias RWTexture2D<T, int sampleCount, int format> = 
    _Texture<T, __Shape2D, 0, 0, sampleCount, 1, 0, 0, format>;

Generic Parameters

T: ITexelElement = vector<float, 4>

The texel type of the texture.

sampleCount : int = 0

The number of samples in the texture, when the texture is multisampled.

format : int = 0

The storage format of the texture.

See also

Please refer to _Texture for more information about texture types.