RayQuery<uint rayFlagsGeneric>.WorldRayOrigin¶
Description¶
Gets the world-space origin of the ray.
Signature¶
vector<float, 3> RayQuery<uint rayFlagsGeneric>.WorldRayOrigin();
Return value¶
Starting point of the ray in world space
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.