RayQuery<uint rayFlagsGeneric>.WorldRayOrigin

Description

Gets the world-space origin of the ray.

Signature

vector<float, 3> RayQuery<uint rayFlagsGeneric>.WorldRayOrigin();

Return value

Starting point of the ray in world space

Availability and Requirements

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.