RayQuery<uint rayFlagsGeneric>.WorldRayDirection¶
Description¶
Gets the world-space direction of the ray.
Signature¶
vector<float, 3> RayQuery<uint rayFlagsGeneric>.WorldRayDirection();
Return value¶
Normalized direction vector in world space
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.