RayQuery<uint rayFlagsGeneric>.CommittedStatus¶
Description¶
Returns the status of the committed (closest) hit.
Signature¶
uint RayQuery<uint rayFlagsGeneric>.CommittedStatus();
Return value¶
COMMITTED_STATUS indicating type of committed hit, if any
Remarks¶
Valid after traversal is complete (Proceed() returns false)
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.