RayQuery<uint rayFlagsGeneric>.CommittedRayT

Description

Gets the distance to the committed (closest) hit.

Signature

float RayQuery<uint rayFlagsGeneric>.CommittedRayT();

Return value

t-value along the ray where the closest hit occurred

Availability and Requirements

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.