RayQuery<uint rayFlagsGeneric>.CommittedRayPrimitiveIndex

Description

Gets the primitive index for the committed hit.

Signature

int RayQuery<uint rayFlagsGeneric>.CommittedRayPrimitiveIndex();

Return value

Zero-based index of the primitive in the geometry

Remarks

GLSL/SPIRV only

Availability and Requirements

Defined for the following targets:

glsl

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.