RayQuery<uint rayFlagsGeneric>.CommittedRayObjectRayDirection

Description

Gets the ray direction in object space for the committed hit.

Signature

vector<float, 3> RayQuery<uint rayFlagsGeneric>.CommittedRayObjectRayDirection();

Return value

Direction vector transformed into instance’s object space

Remarks

GLSL/SPIRV only

Availability and Requirements

Defined for the following targets:

glsl

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.