RayQuery<uint rayFlagsGeneric>.CommittedRayObjectRayDirection¶
Description¶
Gets the ray direction in object space for the committed hit.
Signature¶
vector<float, 3> RayQuery<uint rayFlagsGeneric>.CommittedRayObjectRayDirection();
Return value¶
Direction vector transformed into instance’s object space
Remarks¶
GLSL/SPIRV only
Availability and Requirements¶
Defined for the following targets:
glsl¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.