RayQuery<uint rayFlagsGeneric>.CommittedRayInstanceShaderBindingTableRecordOffset¶
Description¶
Gets the shader binding table offset for the instance containing the committed hit.
Signature¶
uint RayQuery<uint rayFlagsGeneric>.CommittedRayInstanceShaderBindingTableRecordOffset();
Return value¶
Offset into the shader binding table for hit group selection
Remarks¶
GLSL/SPIRV only
Availability and Requirements¶
Defined for the following targets:
glsl¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.