RayQuery<uint rayFlagsGeneric>.CommittedRayInstanceShaderBindingTableRecordOffset

Description

Gets the shader binding table offset for the instance containing the committed hit.

Signature

uint RayQuery<uint rayFlagsGeneric>.CommittedRayInstanceShaderBindingTableRecordOffset();

Return value

Offset into the shader binding table for hit group selection

Remarks

GLSL/SPIRV only

Availability and Requirements

Defined for the following targets:

glsl

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.