RayQuery<uint rayFlagsGeneric>.CommittedRayBarycentrics¶
Description¶
Gets the barycentric coordinates of the committed hit point.
Signature¶
vector<float, 2> RayQuery<uint rayFlagsGeneric>.CommittedRayBarycentrics();
Return value¶
UV barycentric coordinates on the triangle
Remarks¶
GLSL/SPIRV only
Availability and Requirements¶
Defined for the following targets:
glsl¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.