RayQuery<uint rayFlagsGeneric>.CommittedRayBarycentrics

Description

Gets the barycentric coordinates of the committed hit point.

Signature

vector<float, 2> RayQuery<uint rayFlagsGeneric>.CommittedRayBarycentrics();

Return value

UV barycentric coordinates on the triangle

Remarks

GLSL/SPIRV only

Availability and Requirements

Defined for the following targets:

glsl

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.