RayQuery<uint rayFlagsGeneric>.CommittedObjectRayDirection¶
Description¶
Signature¶
vector<float, 3> RayQuery<uint rayFlagsGeneric>.CommittedObjectRayDirection();
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.