RayQuery<uint rayFlagsGeneric>.CommittedObjectRayDirection

Description

Signature

vector<float, 3> RayQuery<uint rayFlagsGeneric>.CommittedObjectRayDirection();

Availability and Requirements

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.