RayQuery<uint rayFlagsGeneric>.CommittedGetIntersectionTriangleVertexPositions¶
Description¶
Gets the triangle vertex positions for an intersection.
Signature¶
vector<float, 3>[3] RayQuery<uint rayFlagsGeneric>.CommittedGetIntersectionTriangleVertexPositions();
Return value¶
Array of three vertex positions in world space
Remarks¶
Requires ray query position fetch extension
Availability and Requirements¶
Defined for the following targets:
glsl¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryPositionFetchKHR.