RayQuery<uint rayFlagsGeneric>.CommittedGetIntersectionTriangleVertexPositions

Description

Gets the triangle vertex positions for an intersection.

Signature

vector<float, 3>[3] RayQuery<uint rayFlagsGeneric>.CommittedGetIntersectionTriangleVertexPositions();

Return value

Array of three vertex positions in world space

Remarks

Requires ray query position fetch extension

Availability and Requirements

Defined for the following targets:

glsl

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryPositionFetchKHR.