RayQuery<uint rayFlagsGeneric>.CommittedClusterID¶
Description¶
Gets the cluster ID of the committed hit.
Signature¶
int RayQuery<uint rayFlagsGeneric>.CommittedClusterID();
Return value¶
Cluster ID for the committed hit
Remarks¶
HLSL/GLSL/SPIRV
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.