RayQuery<uint rayFlagsGeneric>.CommitNonOpaqueTriangleHit¶
Description¶
Commit the current non-opaque triangle hit as the closest hit.
Signature¶
void RayQuery<uint rayFlagsGeneric>.CommitNonOpaqueTriangleHit();
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.