RayQuery<uint rayFlagsGeneric>.CandidateWorldToObject4x3¶
Description¶
Gets the world-to-object transform as a 4x3 matrix.
Signature¶
matrix<float, 4, 3> RayQuery<uint rayFlagsGeneric>.CandidateWorldToObject4x3();
Return value¶
4x3 matrix transforming from world to object space
Remarks¶
Available for both candidate and committed hits
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.