RayQuery<uint rayFlagsGeneric>.CandidateWorldToObject4x3

Description

Gets the world-to-object transform as a 4x3 matrix.

Signature

matrix<float, 4, 3> RayQuery<uint rayFlagsGeneric>.CandidateWorldToObject4x3();

Return value

4x3 matrix transforming from world to object space

Remarks

Available for both candidate and committed hits

Availability and Requirements

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.