RayQuery<uint rayFlagsGeneric>.CandidateRayObjectToWorld

Description

Gets the object-to-world transform matrix for the candidate hit instance.

Signature

matrix<float, 4, 3> RayQuery<uint rayFlagsGeneric>.CandidateRayObjectToWorld();

Return value

4x3 matrix transforming from object to world space

Remarks

GLSL/SPIRV only

Availability and Requirements

Defined for the following targets:

glsl

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.