RayQuery<uint rayFlagsGeneric>.CandidateRayObjectRayOrigin

Description

Gets the ray origin in object space for the candidate hit.

Signature

vector<float, 3> RayQuery<uint rayFlagsGeneric>.CandidateRayObjectRayOrigin();

Return value

Origin point transformed into instance’s object space

Remarks

GLSL/SPIRV only

Availability and Requirements

Defined for the following targets:

glsl

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.