RayQuery<uint rayFlagsGeneric>.CandidateProceduralPrimitiveNonOpaque¶
Description¶
Checks if the candidate procedural primitive is non-opaque.
Signature¶
bool RayQuery<uint rayFlagsGeneric>.CandidateProceduralPrimitiveNonOpaque();
Return value¶
true if the primitive is non-opaque and requires shader evaluation
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.