RayQuery<uint rayFlagsGeneric>.CandidateProceduralPrimitiveNonOpaque

Description

Checks if the candidate procedural primitive is non-opaque.

Signature

bool RayQuery<uint rayFlagsGeneric>.CandidateProceduralPrimitiveNonOpaque();

Return value

true if the primitive is non-opaque and requires shader evaluation

Availability and Requirements

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

spirv

Available in all stages.

Requires capability: spvRayQueryKHR.