RayQuery<uint rayFlagsGeneric>.CandidateObjectToWorld3x4¶
Description¶
Gets the object-to-world transform as a 3x4 matrix.
Signature¶
matrix<float, 3, 4> RayQuery<uint rayFlagsGeneric>.CandidateObjectToWorld3x4();
Return value¶
3x4 matrix transforming from object to world space
Remarks¶
Available for both candidate and committed hits
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
metal¶
Available in all stages.
spirv¶
Available in all stages.
Requires capability: spvRayQueryKHR.