struct RayDesc¶
Description¶
Describes a ray for traversal through an acceleration structure.
Fields¶
Direction : vector<float, 3>¶
Normalized direction vector of the ray in world space.
Origin : vector<float, 3>¶
Starting point of the ray in world space.
TMax : float¶
Maximum distance along the ray to consider intersections.
TMin : float¶
Minimum distance along the ray to consider intersections.
Methods¶
init