RasterizerOrderedByteAddressBuffer.Load4Aligned¶
Description¶
Load four 32-bit unsigned integers from the buffer at the specified location with alignment of uint4, which is 16.
Signature¶
vector<uint, 4> RasterizerOrderedByteAddressBuffer.Load4Aligned( uint location, uint alignment); vector<uint, 4> RasterizerOrderedByteAddressBuffer.Load4Aligned( uint location);
Parameters¶
location : uint¶
The input address in bytes which must be a multiple of alignment of 16.
alignment : uint¶
Return value¶
uint4 Four 32-bit unsigned integer value loaded from the buffer.
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
cpp¶
Available in all stages.
cuda¶
Available in all stages.
metal¶
Available in all stages.
wgsl¶
Available in all stages.
spirv¶
Available in all stages.
llvm¶
Available in all stages.