RasterizerOrderedByteAddressBuffer.Load3Aligned¶
Description¶
Load three 32-bit unsigned integers from the buffer at the specified location with alignment of uint3, which is 12.
Signature¶
vector<uint, 3> RasterizerOrderedByteAddressBuffer.Load3Aligned( uint location, uint alignment); vector<uint, 3> RasterizerOrderedByteAddressBuffer.Load3Aligned( uint location);
Parameters¶
location : uint¶
The input address in bytes which must be a multiple of alignment of 12.
alignment : uint¶
Return value¶
uint3 Three 32-bit unsigned integer value loaded from the buffer.
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
cpp¶
Available in all stages.
cuda¶
Available in all stages.
metal¶
Available in all stages.
wgsl¶
Available in all stages.
spirv¶
Available in all stages.
llvm¶
Available in all stages.