RasterizerOrderedByteAddressBuffer.Load3Aligned

Description

Load three 32-bit unsigned integers from the buffer at the specified location with alignment of uint3, which is 12.

Signature

vector<uint, 3> RasterizerOrderedByteAddressBuffer.Load3Aligned(
    uint location,
    uint alignment);

vector<uint, 3> RasterizerOrderedByteAddressBuffer.Load3Aligned(
    uint location);

Parameters

location : uint

The input address in bytes which must be a multiple of alignment of 12.

alignment : uint

Return value

uint3 Three 32-bit unsigned integer value loaded from the buffer.

Availability and Requirements

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

cpp

Available in all stages.

cuda

Available in all stages.

metal

Available in all stages.

wgsl

Available in all stages.

spirv

Available in all stages.

llvm

Available in all stages.