RasterizerOrderedByteAddressBuffer.Load2Aligned¶
Description¶
Load two 32-bit unsigned integers from the buffer at the specified location with a known alignment.
Signature¶
vector<uint, 2> RasterizerOrderedByteAddressBuffer.Load2Aligned( uint location, uint alignment); vector<uint, 2> RasterizerOrderedByteAddressBuffer.Load2Aligned( uint location);
Parameters¶
location : uint¶
The input address in bytes, which must be a multiple of 4.
alignment : uint¶
The known alignment of location, which must be a multiple of 4.
Return value¶
Two 32-bit unsigned integers loaded from the buffer.
Remarks¶
On HLSL, alignment is informational only; the load is emitted as the native .Load2 intrinsic, which does not accept an alignment operand. On other targets, alignment is forwarded to the lowered load instruction.
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in all stages.
glsl¶
Available in all stages.
cpp¶
Available in all stages.
cuda¶
Available in all stages.
metal¶
Available in all stages.
wgsl¶
Available in all stages.
spirv¶
Available in all stages.
llvm¶
Available in all stages.