RasterizerOrderedByteAddressBuffer.Load2Aligned

Description

Load two 32-bit unsigned integers from the buffer at the specified location with a known alignment.

Signature

vector<uint, 2> RasterizerOrderedByteAddressBuffer.Load2Aligned(
    uint location,
    uint alignment);

vector<uint, 2> RasterizerOrderedByteAddressBuffer.Load2Aligned(
    uint location);

Parameters

location : uint

The input address in bytes, which must be a multiple of 4.

alignment : uint

The known alignment of location, which must be a multiple of 4.

Return value

Two 32-bit unsigned integers loaded from the buffer.

Remarks

On HLSL, alignment is informational only; the load is emitted as the native .Load2 intrinsic, which does not accept an alignment operand. On other targets, alignment is forwarded to the lowered load instruction.

Availability and Requirements

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

cpp

Available in all stages.

cuda

Available in all stages.

metal

Available in all stages.

wgsl

Available in all stages.

spirv

Available in all stages.

llvm

Available in all stages.