HitObject.SetShaderTableIndex¶
Description¶
Signature¶
void HitObject.SetShaderTableIndex(uint RecordIndex);
Parameters¶
RecordIndex : uint¶
Availability and Requirements¶
Defined for the following targets:
glsl¶
Available in stages: raygen, closesthit, miss.
cuda¶
Available in stages: raygen, closesthit, miss.
spirv¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.
hlsl¶
Available in stages: raygen, closesthit, miss.
Requires capability: ser_hlsl_native.