HitObject.MakeMotionMiss¶
Description¶
See MakeMiss but handles Motion Currently only supported on VK
Signature¶
static HitObject HitObject.MakeMotionMiss( uint MissShaderIndex, RayDesc Ray, float CurrentTime);
Parameters¶
MissShaderIndex : uint¶
Ray : RayDesc¶
CurrentTime : float¶
Availability and Requirements¶
Defined for the following targets:
glsl¶
Available in stages: raygen, closesthit, miss.
cuda¶
Available in stages: raygen, closesthit, miss.
spirv¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingMotionBlurNV, spvRayTracingKHR, spvShaderInvocationReorderNV.