HitObject.MakeMotionMiss

Description

See MakeMiss but handles Motion Currently only supported on VK

Signature

static HitObject HitObject.MakeMotionMiss(
    uint MissShaderIndex,
    RayDesc Ray,
    float CurrentTime);

Parameters

MissShaderIndex : uint

Ray : RayDesc

CurrentTime : float

Availability and Requirements

Defined for the following targets:

glsl

Available in stages: raygen, closesthit, miss.

cuda

Available in stages: raygen, closesthit, miss.

spirv

Available in stages: raygen, closesthit, miss.

Requires capabilities: spvRayTracingMotionBlurNV, spvRayTracingKHR, spvShaderInvocationReorderNV.