HitObject.MakeHit¶
Description¶
Creates a HitObject representing a hit based on values explicitly passed as arguments, without tracing a ray. The primitive specified by AccelerationStructure, InstanceIndex, GeometryIndex, and PrimitiveIndex must exist. The shader table index is computed using the formula used with TraceRay. The computed index must reference a valid hit group record in the shader table. The Attributes parameter must either be an attribute struct, such as BuiltInTriangleIntersectionAttributes, or another HitObject to copy the attributes from.
Signature¶
static HitObject HitObject.MakeHit<attr_t>( RaytracingAccelerationStructure AccelerationStructure, uint InstanceIndex, uint GeometryIndex, uint PrimitiveIndex, uint HitKind, uint RayContributionToHitGroupIndex, uint MultiplierForGeometryContributionToHitGroupIndex, RayDesc Ray, attr_t attributes); static HitObject HitObject.MakeHit<attr_t>( uint HitGroupRecordIndex, RaytracingAccelerationStructure AccelerationStructure, uint InstanceIndex, uint GeometryIndex, uint PrimitiveIndex, uint HitKind, RayDesc Ray, attr_t attributes);
Generic Parameters¶
attr_t¶
Parameters¶
AccelerationStructure : RaytracingAccelerationStructure¶
InstanceIndex : uint¶
GeometryIndex : uint¶
PrimitiveIndex : uint¶
HitKind : uint¶
RayContributionToHitGroupIndex : uint¶
MultiplierForGeometryContributionToHitGroupIndex : uint¶
Ray : RayDesc¶
attributes : attr_t¶
HitGroupRecordIndex : uint¶
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: hlsl_nvapi, ser_hlsl_native.
glsl¶
Available in stages: raygen, closesthit, miss.
cuda¶
Available in stages: raygen, closesthit, miss.
spirv¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.