HitObject.IsNop¶
Description¶
Returns true if the HitObject encodes a nop, otherwise returns false.
Signature¶
bool HitObject.IsNop();
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: hlsl_nvapi, ser_hlsl_native.
glsl¶
Available in stages: raygen, closesthit, miss.
cuda¶
Available in stages: raygen, closesthit, miss.
spirv¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.