HitObject.IsLssHit¶
Description¶
Signature¶
bool HitObject.IsLssHit();
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: raygen, closesthit, anyhit.
cuda¶
Available in stages: raygen, closesthit, anyhit.
spirv¶
Available in all stages.
Requires capability: spvShaderInvocationReorderNV.