HitObject.GetWorldToObject4x3

Description

Returns the 4x3 world-to-object transform matrix (transposed). Valid if the hit object represents a hit. DXR 1.3 only.

Signature

matrix<float, 4, 3> HitObject.GetWorldToObject4x3();

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: raygen, closesthit, miss.

Requires capability: ser_hlsl_native.