HitObject.GetWorldRayOrigin

Description

Returns the world-space ray origin. Valid if the hit object represents a hit or a miss. DXR 1.3 and GL_EXT_shader_invocation_reorder.

Signature

vector<float, 3> HitObject.GetWorldRayOrigin();

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: raygen, closesthit, miss.

Requires capability: ser_hlsl_native.

glsl

Available in stages: raygen, closesthit, miss.

spirv

Available in stages: raygen, closesthit, miss.

Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.