HitObject.GetSpherePositionAndRadius¶
Description¶
Signature¶
vector<float, 4> HitObject.GetSpherePositionAndRadius();
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: raygen, closesthit, anyhit.
cuda¶
Available in stages: raygen, closesthit, anyhit.
spirv¶
Available in all stages.
Requires capability: spvShaderInvocationReorderNV.