HitObject.GetShaderTableIndex

Description

Queries shader table index from HitObject. Valid if the hit object represents a hit or a miss.

Signature

uint HitObject.GetShaderTableIndex();

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: raygen, closesthit, miss.

Requires capabilities: hlsl_nvapi, ser_hlsl_native.

glsl

Available in stages: raygen, closesthit, miss.

cuda

Available in stages: raygen, closesthit, miss.

spirv

Available in stages: raygen, closesthit, miss.

Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.