HitObject.GetShaderRecordBufferHandle¶
Description¶
Signature¶
vector<uint, 2> HitObject.GetShaderRecordBufferHandle();
Availability and Requirements¶
Defined for the following targets:
glsl¶
Available in stages: raygen, closesthit, miss.
spirv¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.