HitObject.GetShaderRecordBufferHandle

Description

Signature

vector<uint, 2> HitObject.GetShaderRecordBufferHandle();

Availability and Requirements

Defined for the following targets:

glsl

Available in stages: raygen, closesthit, miss.

spirv

Available in stages: raygen, closesthit, miss.

Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.