HitObject.GetRayDesc¶
Description¶
Queries ray properties from HitObject. Valid if the hit object represents a hit or a miss. Note: This is an NVAPI/SPIRV/CUDA extension. DXR 1.3 uses individual accessors (GetRayTMin, GetRayTCurrent, etc.)
Signature¶
RayDesc HitObject.GetRayDesc();
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: hlsl_nvapi, ser_hlsl_native.
glsl¶
Available in stages: raygen, closesthit, miss.
cuda¶
Available in stages: raygen, closesthit, miss.
spirv¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.