HitObject.GetObjectRayOrigin

Description

Returns object-space ray origin. Valid if the hit object represents a hit.

Signature

vector<float, 3> HitObject.GetObjectRayOrigin();

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: raygen, closesthit, miss.

Requires capabilities: hlsl_nvapi, ser_hlsl_native.

glsl

Available in stages: raygen, closesthit, miss.

cuda

Available in stages: raygen, closesthit, miss.

spirv

Available in stages: raygen, closesthit, miss.

Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.