HitObject.GetObjectRayOrigin¶
Description¶
Returns object-space ray origin. Valid if the hit object represents a hit.
Signature¶
vector<float, 3> HitObject.GetObjectRayOrigin();
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: hlsl_nvapi, ser_hlsl_native.
glsl¶
Available in stages: raygen, closesthit, miss.
cuda¶
Available in stages: raygen, closesthit, miss.
spirv¶
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.