HitObject.GetLssPositionsAndRadii¶
Description¶
Signature¶
matrix<float, 2, 4> HitObject.GetLssPositionsAndRadii();
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: raygen, closesthit, anyhit.
cuda¶
Available in stages: raygen, closesthit, anyhit.
spirv¶
Available in all stages.
Requires capability: spvShaderInvocationReorderNV.